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1997-10-21
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WMR (Reviews [week #15])
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:. | | / \ | \ | |__| | / .:
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[]=======| / \ |=| |==| | \==========[]
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|o / | | \ o| |o | | |\ o\(mansooj)
|_/ | o | \_| |__/ | o | \__/
|___| |___|
(Originally compiled and added on February 24, 1997)
(last updated 10.20.97)
-----========================================-----
-----================================================================-----
"End Meets End"
by J. Devlin
(16ch S3M, 04:03)
(endrmx.zip [138K/191K])
[Light Breakbeat Techno]
"End Meets End wasn't written for any reason. It's a moody sort of thing,
inspired by video game music, techno, and long hours spent in one room
during a pretty dark and quiet winter. It uses breakbeats, and some
natural and electronic sounds to achieve its effect. I've always been a
big fan of the undulating sound (see '80s industrial dance music), as well
as more atmospheric music, and I'm sure these things have found their way
here." [J. Devlin]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
MING 80+ 95 60 68 40
JazzMidi 78+ 84 75 80 75
CCerberus 78+ 60 56 82 55
Klaws 77+ 75 75 80 70
Rebriffer 74+ 75 60 70 60
Mansooj 74+ 65 -- 67 58
Peraphon 73= -- -- -- --
Red Death 61= -- 45 60 35
Zaigamor 54= 51 54 61 54
Quasar 36= 40 30 60 40
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
Quite a nice sounding tune here from J. Devlin. Its basic premise is a
hiphop-ish/dance style percussion loop which is itself quite standard, but
seemed perfectly fitting here. Joining this foundation is a very airy
panflute backfill which is actually so airy it almost loses its identity
as a panflute, as well as a minor selection of synth/techno bleeps and
bloops. Together, this simple structure yields quite a nice sound; one
that is fairly relaxing and mildly upbeat despite the rather heavy
percussion track. This selection comprises the first half of the tune,
which is punctuated here and there by simple, but adequately effective
breakdowns. Within a minute and a half, the airy panflute backfill is
replaced by something similar, but which sounds more like an airy
synth-voice, and things continue pretty much the same until what would have
to be termed the main breakdown occurs less than two minutes later. It is
a slightly wider, slightly more complex break that removes the synth
backfills and modifies the synth-bleeps somewhat. It barely filled the
need for -some- noticeable variation, but I think it actually sounded very
nice on its own. Once this break is finished, it re-enters the same flow
it left some seconds before, and continues on that course for a short while
before hitting a very disappointing and simplistic conclusion through a
fading, and noisily (heavily seamed) looping bass string.
I happen to really like the basic sound of this piece of music, but it is
admittedly a bit too repetitious, without any major changes. The main and
few minor breakdowns would have been much more effective if the tenor of
the music had changed somewhat after each break. I realize that most
composers seem to like to take a single idea, stretch it out, and dress it
up a little, but this does not a masterpiece make. Perhaps it's because
composers don't have thousands of really nice ideas floating around in
their heads, and think that merging several into one song cuts down on
their ability to release more modules. Well, this may be a practical
solution, but it generally means all their modules will be fairly
repetitious and lacking in individual character. Now, again, this song
has a nice sound overall, and I would indeed recommend it, but it could
stand an injection of at least a couple of changes of style, tempo (for
more than ten seconds), instruments, or something to round out the
presentation.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Here's a very quick release (finished Jan. 16, 1997 it says [initial
review date was Jan. 20. -Boris]). Where most composers tend to live with
a track for a while to see if any less obvious flaws come to light, J.
Devlin casts his fate to the winds and even invites the ravening hordes of
WMR in for a good savaging. Does this sound like a victim to you? ;)
I would have to admit, though, that the track more than holds its end up,
so another unwitting composer can watch me put away the blood soaked fangs.
Technically the track doesn't show a lot of coding polish, but what coding
there is is used well *and* intelligently. The track starts off nice and
housey, which is never a bad thing, and this is aided by a very competent
drum track which shuffles well behind the other boys in the band. The
lead synth (if that is a synth) tends to distort the track forcing you to
turn the sound down, which, in my opinion, is never a good thing.
Overall then, a very decent track and one that does stand up under
sustained playing. A couple of minor gripes: the sounds, all told, seemed
to be a bit dull which actually may just be a result of the samples
themselves rather than any fault on the composer's part. Almost anyone can
have brilliant samples these days; scratchy, noisy samples usually come
from other songs which have ripped the samples themselves, and so on, back
to their original sources. So, I ask, why use a sound that has been heard
a million times before when it isn't necessary? A little more thought
towards the possibilities of stereo coding may have helped as well since
the track did just sit in the middle throughout...but as I said, minor
niggles....
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
This is an interesting song, wrought with its very own collection of
obvious strengths and subtle weaknesses. It reminded me somewhat of one
of my favorite old 4-channel MODs, Freudian Dream. That's a neat MOD, and
if a song is going to remind me of another song, then Freudian Dream is a
good choice. :)
Interestingly, the same strengths and weaknesses that I perceive in that
classic old MOD are the ones I noticed in End Meets End. There is
something about the song that seems too unclear...a pervasive, underlying
continuum of static, but from no distinct source. I believe it is
primarily coming from the drum loop, but it may also be the result of the
"whooshy" sound of the synth flute used in the background.
On the upside, though, good orchestration and some cool use of echo make
this a fun song to listen to. It's one of those songs that you can just
sort of chill out and groove to, without feeling like a fool. :)
I do think that the song could have been improved a bit by adding more
structural variety. That is, instead of simply adding variation to the
melody, perhaps actually changing the entire texture of the song briefly.
For example, the drum loop continues through pretty much the entire song.
A change in that could have been very effective, I think.
--- References ---
Freudian Dream by U4ia ([download])
/----------------------------------------------------\
)----------------------========[ Red Death ]========----------------------(
\----------------------------------------------------/
This song has a little bit of guitar rock and a little bit of synth-pop
in it; the distortion on some of the samples (which I suspect is
intentional) lends more of a guitar feel to it. However, other samples
are noisy and/or unclear; the bass drum and looping guitar note come to
mind. This song tends to get a bit repetitive with the same drum loop
(be it a sampled or tracked loop) playing almost the entire time; the
parts around patterns 10 and 20, where the lead stops, make for a nice
change. The choir sample that is played at the same note through much of
the song doesn't really add anything and also gets annoying. The leads
in this song are very good, though; they do sound good with the bass and
percussion tracks (save for the repetition). The ending, with just the
poorly-looping chords, doesn't sound good to me at all; it ends a fairly
upbeat song in a rather slow and boring way. I suspect it's meant to
mirror the intro, but the intro has drums too and the chords sound
better. This is a decent song, and there are a couple of changes of pace
which are nice, but it really needs a better finish and accompaniment to
the melody.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
After a first listen: delightful breakbeats and a soaring melody on light
synths are what first come to mind. Second, the extremely fuzzy noise
level. The samples are noisy and poorly looped, but all are well chosen.
Looking at the various musical aspects I can simply say one thing: they
are many, and they are high quality. This piece has a certain flow, which
is achieved either by hard work or natural talent, and since no work has
been put into making decent samples (or can they intentionally be that
fuzzy?), I lean towards the talent theory.
After a second listen: man, this is really addictive. If it weren't for
that chorus/strings-pad that drowns it all occasionally, and the general
fuzziness, I'd really like this. It may not have a great deal of variety
or originality, but that theme still makes my toes curl.
After a third listen: hey, this is really growing on me. When I get into
it, the sample fuzziness seems to fit in in some strange way; and the song
itself...the melodies and patterns are just getting better and better.
After the fifty-seventh listen: one more time...just one more time, I
promise!
/----------------------------------------------------\
)----------------------========[ Zaigamor ]========-----------------------(
\----------------------------------------------------/
I guess J. Devlin is a newcomer and that this is his first serious track.
The style of the track itself is some sort of dance, but I find it hard to
define exactly.
As is the case with direct composer submissions, we were asked to go more
into depth with this track, but I find that difficult, because there is
just not a lot of depth in this track. The synth sample used at the
beginning is noisy. Same goes for the prominent drumloop. The melody
doesn't stand out very well and is repetitive. Overall the track sounds a
bit nasal. The ending, with the fading synth, is sloppy.
This track is just too average to keep it on my (much too small) hard
disk. Of course, there are some good things in this track and if Devlin
really is a newcomer, than I advise him to keep practising. It just takes
a lot of time and dedication to become as good as, for example, Skaven,
Necros or any other composer whose music you like. (Even Necros' first
tune sucked, believe me!)
/----------------------------------------------------\
)------------------------========[ Klaws ]========------------------------(
\----------------------------------------------------/
I like that noisy chip line, and I like this style. The noise underneath
that weird sustained sample is a bit distracting (just a tiny bit too
much noise...), but I really do like that noisy chip line. I need a
subwoofer to listen to this, because there's this one pattern just beyond
the one minute mark where there's a bass solo, but it's not loud enough.
Here's how this song might be improved (I'm not going to try it, it's up
to J. Devlin): get a slightly cleaner strings sample. Since the noise is
part of the tone, I don't say *clean* strings, just clean-er. Secondly,
write a better ending. As it is, the fade is just too dull after hearing
all the other neat things that went on earlier in the tune.
Unfortunately, I have no specific suggestions on how to work up a better
ending.
/----------------------------------------------------\
)----------------------========[ JazzMidi ]========-----------------------(
\----------------------------------------------------/
End Meets End by Devlin was nicely done. The beginning starts you off
deep in the ground then lifts you up with some light and sweet-soft
synthesizers. Both the funky percussion and the samples used are a
perfect match for the style. I got into the various musical changes which
kept my mind in "flight mode," and I think yours will be too. The song's
ending guides you back in for a soft landing, in a way that only the good
composers know how to do. My only complaint is that when the song ended,
I wanted to keep flying. This one's a keeper!
/----------------------------------------------------\
)-----------------------========[ Quasar ]========------------------------(
\----------------------------------------------------/
First impressions are very important, but this module makes a horrible
first impression with a severely overmodulated bass line and a high
stacatto tick which comprises the module's basic rhythm. The module fails
to develop its melody fully and relies on a single basic sequence, which
the composer varies little. There is little technical merit in this
module and little use of advanced composition techniques. In the end,
this is an overly unimpressive module which wouldn't survive most people's
hard drive purge.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
Initially this song seems to have a dark ambience about it, which is
brought about mainly by the background synth. The drums offset this to a
small extent, as they give a quick-ish hiphop beat to the song. The
background synth sounds very much like several sine-wave octaves
superimposed on top of each other. This song is a little different, but
definitely not bad. The samples used in this song appear to be of a good
quality. This is not a bad song, but it is not really outstanding.
-----================================================================-----
"Daylight"
by Daft
(12ch XM, 02:25)
(daylight.zip [182K/330K])
[Ballad/Light Jazz]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Quasar 96+ 95 95 90 100
Klaws 93+ 75 90 82 75
Peraphon 92+ -- -- -- --
Mansooj 86+ 88 -- 70 80
Rebriffer 79- 85 75 75 80
Zaigamor 71+ 62 73 70 75
MING 71= 88 70 70 90
Red Death 71= -- 75 50 60
CCerberus 67+ 67 74 60 79
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
Emotion just exudes from this lovely piece composed mainly of piano, synth
and sax. At 2:25 it is really far too short, however, it may be better
that it is this short if Daft had no further ideas for this one. He
disclaims in his sampletexts that this is an extremely boring song with a
nice melody. Well, he's half right. It is definitely a beautiful melody,
but it wasn't given a chance to become boring.
The tune fades in quickly with all instruments present throughout, other
than the sax. That comes in within 40 seconds and actually only sticks
around through a span of a minute or so, delivering its simple, but nicely
understated support in two brief riffs. Besides the focal samples, there
is something that sounds quite like a cello which really underscores the
emotion of the sweet piano melody; and additionally, a bit beyond the
halfway part, Daft slips in a sound similar to a synth-guitar...briefly,
but given the basic sedate structure, it's quite appropriate to keep the
focus on the main melody, and only interject with supporting instruments.
It's really a beautiful, sophisticated piece of work. The few samples
used were completely sufficient to transfer the intended emotions to the
listener; no percussion needed here. This illustrates the power of
minimalism in the hands of a skilled composer, where the sheer quality of
the composition overcomes the need for a great deal of variation on the
basic theme. Get it if you have a heart beating in your chest.
/----------------------------------------------------\
)------------------------========[ Klaws ]========------------------------(
\----------------------------------------------------/
A man stands on the street corner, just out of reach of the shadows. He
has just left a party, still in full swing. He remembers her face, her
eyes...her sparkling eyes, but he was too shy to talk to her, and tried
to distract himself by taking a walk. When he returned, he saw that she
was with another. The pain in his heart was so fierce that he knew he
had to leave. With one last glimpse behind him, he left the building.
Now he stares sullenly at his feet, and reluctantly leaves the glare of
the streetlamp for home.
I really, REALLY like this song. I like the saxophone riff in there, and
the only thing I think would improve this would be to find a way to make
this longer - even just a minute. The somber, depressing tone to this
song is just absolutely absorbing. Of course, in *reality* you can't get
portamento-to-note on a saxophone, but who am I to complain? :)
Ville says this tune is an extremely boring one; I don't think so, it's
wonderful. Unless he means that it's not *memorable* (it's *so* mellow
and *so* laidback that I don't remember that much about it - even though
I've listened to it 5 times in a row and I'm writing this just about 10
seconds after it finished.)
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
As the track opened the first time I heard it, I thought I was going to
hate it, and then the sun came out....
One of the areas of composition that always interests me are the variety
of sounds we can use, and I am particularly responsive to composers who
show a little initiative when tracking. Despite my initial misgivings
about this track, the truth of the musical thought and care that went
into this track are blindingly obvious.
Let me be clear on this: I cannot *abide* soppy, syrupy tracks. I'd
rather go out and kill Bambi, thank you very much - that's much more my
speed. ;) This is, unfortunately, such a track (crowd draws a nervous
breath). Fortunately, Daft saved himself from a fate worse than Monday
mornings by delivering a ballad that has all the right ingredients to
make such a track. Clear samples, a good knowledge of FT2, and an
absolutely *gorgeous* sax-y-synth-y sound that has to be heard to be
believed. As Daft says, the melody makes the track and I'd agree and go
further by saying the melody *played* by that incredible sax sound really
does it to it.
If you like your tracks gentle and melodic, this Daft's for you....
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
This is a fairly nice piano piece, with some lead guitar and horn parts
added on top. It's a pleasant melody, and nice to listen to.
However, it seemed to me that it was too simple. There were no real
melodic variations, though that was somewhat compensated for by the song's
short duration. Still, there could have been a LOT more done here. I got
the impression that the musician came up with one melody and decided to
"stick to it" without trying to branch out and get anything new going.
This is unfortunate, since a lot of emotional strength can be achieved in
music through carefully executed, sparingly used variations of high
intensity.
This isn't a bad piece of music by any stretch, and shows a good grasp of
some technical aspects of tracking. However, there just wasn't enough
substance for it to truly impress me.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
This is some very, very nice music indeed. It is an incredibly smooth
piano/saxophone ballad that is incredibly relaxing and well put together.
The main feature is a fantastic sounding piano that is complemented by a
non-intrusive saxophone, but there are also some very nice low strings in
the background, perhaps a cello. The coming together of these common
instruments has produced a song of uncommon feeling and strength. One
sensation that I get from this song is that of lingering, perhaps as
someone may linger and bask in the daylight sun. The samples used are of
a very high quality, though there seems to be a very small amount of
crackle in a couple of the samples. These samples are an almost perfect
match for this song. Overall, this is a brilliant song with an excellent
sound!
/----------------------------------------------------\
)----------------------========[ Red Death ]========----------------------(
\----------------------------------------------------/
A standard piano tune with a bit of string thrown in, and some
saxophones. This is an extra-mellow song; it's slow and sounds a little
sad, especially the sax. It sounds very clean; I can't detect any
tracking errors and everything harmonizes nicely. I like the syncopation
between the piano and saxophone; it shows a little creativity and
tracking sophistication. This is definitely a relaxing song, and not
because it's boring. The saxophone and the string samples definitely
sound like they were sampled off a keyboard or something, but they don't
sound bad (just "electronic"); that's about the only point I can pick on.
This is hardly the first song in the genre, but it's a good example.
/----------------------------------------------------\
)-----------------------========[ Quasar ]========------------------------(
\----------------------------------------------------/
Daft says it well in his comments on this module - it's boring, but what a
great melody. This melody is a slow, deep one with an excellent sax and
outstanding percussion. This module has some of the greatest samples I've
heard in a long time - the sax is great and I've never heard a deeper,
richer bass drum than in this module. The orchestration is perfect -
there isn't a single technical flaw in the module. The composition flows
naturally and seamlessly. If you like a good, relaxing melody with CD
quality samples, download this module and listen to it over and over
again. This module definately ranks in my top ten.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
Nice enough. I guess it's both exremely beautiful and superbly tracked,
but its moodiness fails to reach me. Clinically, I can state that the
samples are crystal clear, the harmonies are correct and the melody is
created by the book. Hence, it is probably a good mod. But emotionally I
just sits there, picking my nose, waiting for action and wondering why the
obviously wonderful theme doesn't make my knees shake. Normally, I'm
easily engaged in the music I hear, so when I now point out the opposite
it is to be considered as abnormal for such a good tune. However
fantastic this composion is, I don't enjoy it.
/----------------------------------------------------\
)----------------------========[ Zaigamor ]========-----------------------(
\----------------------------------------------------/
This ballad by Daft starts with a nice piano melody, followed by a
wonderful sax-solo. The first minute of this track is really enjoyable,
but after that it just becomes more of the same. The building up is also a
bit weird. The entire track consists of several pieces of a few patterns
and every piece sounds almost the same. The only thing that changes is
the instrument that plays the lead melody. A promising intro, but no
variation thereafter. Too bad, could have been a potential hit.
-----================================================================-----
"Scorpion Winter"
(version 1.0)
by Electric Lucidity
(14ch XM, 03:50)
(el-scorp.zip [385K/591K])
[Light Techno]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Peraphon 76+ -- -- -- --
CCerberus 72+ 74 75 82 73
Klaws 71+ 68 63 73 68
Rebriffer 68+ 63 68 63 68
Quasar 61= 50 70 50 75
DRift 57- -- -- -- --
Mansooj 54+ 65 -- 60 58
Zaigamor 49= 30 55 55 60
Skullsaw 40+ 40 55 20 60
MING 25+ 8 65 30 30
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
It's not often I point the finger of blame towards a module's main
instrument. Being that it is an obvious focus of any listener it is
expected that the composer would pay special attention to picking just the
right one. Well, I don't believe EL accomplished this. This lead is a
high-tone, overly loud, echoed, synth-organ which, given the rest of the
feel of the song, just seems out of place, and at times somewhat annoying.
Scorpion Winter opens with a sound effect that seems like a blending of
sea waves and a slow rail train in the near distance. How this connects
with the title and the rest of the song is wholly beyond me. After three
patterns the percussion and a supporting acid-style bass sound come in.
Once this is established a synth sample that is quite common to music with
an Arabic flair, enters and does a fairly standard "Arabic riff" maneuver
(which is repeated here and there). On a side note, this sample exhibits
noticeable seaming which is not a good thing(tm). A bit of this and then
the culprit synth-organ drops in and takes the tone of the song in a
different direction -- one that I didn't care for. That synth-organ
seemed to sit there atop everything else instead of weaving itself in.
When it finally drops out, a panflute comes in and plays another, more or
less, recognizable "Arabic riff." Note that I happen to like the Arabic
flavor, I'm just pointing out that the method of delivery is recognizable
and unoriginal (I'm not sure if it's fair to blame the composer on this,
as ethnic styles are basically defined -by- certain recognizable riffs, so
I'd consider these comments as factoids rather than down points). The
panflute, done doing its job, gives way to the synth-organ once again, via
a nifty "wave-effect 'n' snare roll." At this point the song is
effectively over, but as with the melodramatic death scenes in early
cinema, it is drawn out unnecessarily, and shows itself to be a weak,
copout of an ending.
Obviously I had a problem with the lead sample, but there was also the
question of the basic percussion and acid-bass mix that, once it came in,
never left and never changed. There were a few little tidbits thrown in
here and there, but they were so brief, they amounted to nothing
significant. An invariance of the percussion track usually spells out
repetition, and in turn that reduces the satisfaction level of the
listener. In total, I think with a more appropriate lead sample and a
couple of diversions in percussion and direction (even if it eventually
returns to the main line), this would have been quite a nifty song. As it
is, it's interesting while it's tapping your eardrums, but ultimately
forgettable.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Here's a strange one. It begins with what appear to be 3 or 4 silent
patterns (except they are not *silenced*) patterns. Therefore you get
this weird sound for a while before the track starts. S'okay if you know
about it, a little offputting if ya don't.
Yeah, yeah, blah blah, but what about the track eh? It's another synth
driven thingy which goes through its steps competently enough, but there
certainly wasn't anything like enough variety in it to keep me going back
for more, and that is what counts.
The track has a very decent rhythm (a kind of machine-ish bass hammering
away) and a couple of real good samples (the flute one in particular) but
overall, I would listen to it a few times (but only if it was on my
playlist already).
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
It's difficult to describe all of the details of this song, so I would
rather give you an impression: this is the sort of song that one might
imagine hearing in the background of a Kung Fu movie during a fight scene,
or perhaps in some kind of futuristic movie (like Bladerunner) during a
chase scene of some sort. In general, the song is very intense, and it
doesn't let up...EVER.
It's pretty nicely-done. The main improvement I would suggest for it is a
little more musical complexity. As it stands, it uses a moderate amount
of variation and repetition to maintain coherence, but I feel that a few
more segments of equally-intense music (perhaps a "suspense-oriented"
segment?) could really add to the quality.
/----------------------------------------------------\
)-----------------------========[ Quasar ]========------------------------(
\----------------------------------------------------/
This module might best be characterized as something in between a spacey
tune and a soft techno module. It's not easy to describe the style of
this module, as its percussion beat is slow and vaguely reminiscent of
techno, but the high ethereal melody is definitely something one might
find in a spacey tune. The module itself varies little from its basic
rhythm and melody and, while well composed, lacks an evolution of the
melody that marks better songs. The samples are clear, but not overly
impressive and the module is technically superior, even though it relies
mainly on relatively few sequences. Had the module a more involved and
evolved melody, it would have scored much higher.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
Ohmigod, what an uninspired piece of junk. Edgy, repetitive riffs, bland
drumming, boring samples, and unimaginative melodies so totally without
appeal I don't know what to say. The only good thing I can say about it,
though, is that I actually favor the style it dishonors. If you make the
mistake of downloading this, do yourself the favor of Wipe-Deleting it, or
reformatting the drive you downloaded it to. I have to pull back my
opinion where it comes to the technical part, though, because that's
actually really good. Unfortunately, the overall composition isn't saved
by it.
/----------------------------------------------------\
)----------------------========[ Skullsaw ]========-----------------------(
\----------------------------------------------------/
What a disappointment. After an ambient intro and the introduction of a
very nice synced oscillator synth, Scorpion Winter degenerates into movie
credit music. A very simple boom-cha boom-cha drum track and repetitive
rolling bassline play beneath a synth melody that's mixed way too high. A
breathy synth solo does a turn, all the while the unmodulating bassline
chugs along. There's a bit of coding antics towards the end that stutters
the bass, but it should've been used earlier to break things up.
There just isn't a whole lotta meat in this mod. All it is is a beat, a
bassline and a couple of melodies. Ho hum.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
The sounds of the seashore at the beginning of this song are a little
deceptive, as this song turns into a soft metal type piece that has plenty
of guitar, rock drums and synths. The high-pitched synth also lends a
small degree of spaciness to the song. The samples used are of a high
quality, although there is the odd click here and there; aside from that,
they sound just right for this song and others like it. Overall, this one
is a little different, a little strange, but it does sound pretty good and
I think the difference is refreshing. I like it.
/----------------------------------------------------\
)------------------------========[ Klaws ]========------------------------(
\----------------------------------------------------/
The bass riff alternates on the fourth time - which is slightly peculiar,
and throws off the rhythm a bit once that midrange synth comes in. The
breathy flute also feels a bit out of place given the very synthy feel in
the rest of the song. This song would be a bit better if the composer had
held the melody through to the end of the song; as it is, when he's got
these powerful leads it really catches your attention (regardless of
whether he uses the synth or even the flute) - but at the end, there's
nothing to keep your attention and it just sort of falls apart.
/----------------------------------------------------\
)------------------------========[ DRift ]========------------------------(
\----------------------------------------------------/
The electronic bass in the background makes this song feel evil and
forboding. The bass and drums combined with the wavy high-pitched melody
create a great effect. However, this song has some problems. First of
all, the drums hardly change at all throughout the song. Second, there
are long sections where nothing is playing but the background (and the
background isn't changing). Third, there is no ending, the song just
stops. So, although there are parts I like, I don't like this song as a
whole.
/----------------------------------------------------\
)----------------------========[ Zaigamor ]========-----------------------(
\----------------------------------------------------/
The same bassline is used throughout the song, which becomes boring after
a while and hampers a nice progression or variation in melody throughout
the track. The leads are much too loud and too harsh. The melody and use
of the airflute (ripped from Persian Starfall) is just plain insulting!
Some transitions are really awkward and sound like the composer just
forgot to place a sample or something somewhere. Skip this track.
--- References ---
Persian Starfall by Scirocco ([download])
-----================================================================-----
"Floating Bricks"
by Rama
(12ch XM, 03:31)
(floabric.zip [204K/283K])
[Other]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Peraphon 82= -- -- -- --
Rebriffer 69- 70 50 60 60
CCerberus 68+ 79 78 70 25
Mansooj 64+ 70 -- 80 50
Klaws 63+ 73 73 68 68
MING 62= 65 50 75 70
Quasar 60+ 75 30 75 75
Zaigamor 52+ 62 32 60 64
Parallax 48+ 55 55 70 70
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
This little ditty is very reminiscent of old seafaring songs, but ones
which have gone modern with synth-flutes and some extra orchestration. It
opens with a very sparse, high-pitched synth soon joined by very mild
percussion in the form of very simplistic b-hh-bb-hh-etc. rhythm
(b=bassdrum/oh=open hihat) with hihat rolls in between; this is followed
by the arrival of an equally simplistic bass-guitar support, and then the
song quickly opens up as snare and flutes are added. At this point,
the flutes are playful and upbeat, but shortly give way to a more sedate,
downbeat tone as they follow the backing synths. I think the change from
a more playful tone (which was picked up again later near the end) to a
lower key, removed some of the listener involvement. I was enjoying the
fresh, joyful attitude, and then basically lost interest during the
majority of the tune while that tone was muted. The fact that it returned
near the end was nice, but, as the saying goes, too little too late. I
will say that the synths and the flutes during that central part worked
fine together, so it isn't a question of poor orchestration, just
questionable judgment in the area of mood transitions and timing of those
transitions.
Essentially, a bright tune marred by its own organization, and a lack of
depth. This is mostly due to the fact that there simply isn't enough
supporting sound to round out the high-pitched flutes. Consider that you
have a a synth at the middle, atop which are the flutes, beneath which are
a very scrawny percussion track, an extremely simple bass guitar, and
nothing else. Structurally, the end result is very stratified, and I
would say that the main disappointment is that this is, at its heart, a
nice tune, which could have been significantly better without a great deal
of modification (and an infusion of higher quality samples).
According to the sampletexts, this is Rama's sixth production, and one
thing I find promising is that he has already struck out into new
territory. He isn't relying, as so many newer composers seem to, on the
safe, standard styles.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
Those flutes really bring up some strange recollections, none of which the
composer intended; but pushing old memories back, I find a rather well
composed piece where the melodies and drums are correct, but something
that is quite thin overall, in a minimal way. It lacks dynamics and
variation, but the style itself managed to create something enjoyable.
What strikes me, though, is the total lack of any emotion. It really
tries hard to avoid being either happy nor moody, and unfortunately it
also succeeds. The end result is that the only feelings I came away with
were that I was annoyed that the composer didn't even seem to try to
convey any emotion. Normally, a tune does try to involve the listener, to
tell a story, describe something, indicate a mood, or something, but this
one is just soulless notes in a pile. Nice notes indeed, but still not
engaging in any way.
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
This, friends, is a classic example of a good piece of music which is
destroyed by pathetic samples.
The orchestration here is smart -- good variety, good awareness of harmony
and transition, and what WOULD be a really //KILLER// chorus segment.
Alas, the samples are some of the most pitiful I've heard in a while.
They aren't fuzzy or quiet, they're CHEAP. They sound like a lousy
keyboard! I was thinking "FM Synth Music" the whole time I was listening
to this. The drums are absolutely atrocious samples (we're talking tom
drums that sound...well...they sure as hell don't sound like drums!).
It bothers me a lot to have to trash on this song, because I think it was
compositionally very good! The samples are just so bad that they ruined
the experience for me. If you can tolerate cheesy samples from hell, do
give this one a download.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
I really don't know what style this song could be classed as, but whatever
it is, it sounds pretty good. The song seems to rely on an orchestral
background which is present throughout the whole song. The main
foreground instrument seems to be a flute of some sort, maybe a piccolo?
Also prominent is an electric piano of some description. It sounds to me
that many of the riffs played by this electric piano would be suitable to
renaissance times if it were to be played by a harpsichord instead. There
is also some very nice bass work throughout the song. The samples used are
of a very good quality, but there does seem to be a little bit of clicking
every now and then. Overall, this is a very nice sounding piece of music
that has a fairly light tone.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Another very simple track with virtually no coding at all short of volume
settings. Doesn't particularly hurt the track, but once it really gets
going the composer's lack of FT2 knowledge does let it down a bit. The
samples clip all over the place, making it extremely difficult to listen
to the track without getting irritated. S'funny, whenever I get a track
like this, my first reaction is to clean it up and then give it another
listen and that wouldn't be right so I have to take measures.
There are a couple of tasty bits in there though, there's a very nice
South American Pan Pipes feel, which helps lift the track a lot. It may
be a simple enough MOD, but does it work.
/----------------------------------------------------\
)-----------------------========[ Quasar ]========------------------------(
\----------------------------------------------------/
This module is a fairly relaxed, almost spacey, tune which seems to follow
in the footsteps of Space Debris and other module classics. The
composition is rich, and continuously introduces new material to the basic
melody. The samples are above average and the composition is great.
However, there is little evidence of advanced composition techniques to
help the notes flow more smoothly and the song hurts because of this.
This module is worth listening to, but it lacks that spark which would
prompt me to keep it on my hard drive.
--- References ---
Space Debris by Captain ([download])
/----------------------------------------------------\
)----------------------========[ Zaigamor ]========-----------------------(
\----------------------------------------------------/
Rama starts his demomusic tune with chorded strings; but those chords
don't blend smoothly into each other. The volume of the strings is
brought to 00 (zero) before the other chord of strings starts and that
gives an unpolished sound. The melody of the flutes and synths is nice,
but too loud and too harsh. The percussion sounds very fake, computerish
and outdated, and they don't really create a nice beat or rhythm as they
should. Compositionally it isn't bad, but technically it is quite poor.
All in all a very average track.
/----------------------------------------------------\
)----------------------========[ Parallax ]========-----------------------(
\----------------------------------------------------/
The usual beginner song. Such songs fall into two categories: horrible
and average. This one is average, letting me believe that Rama might
release better songs once he has more experience. The tune itself is a
little dull and the drums are too shy. Nevertheless, all us composers
have made such songs in our life and I'm confident that this composer will
be able to release some better stuff.
/----------------------------------------------------\
)------------------------========[ Klaws ]========------------------------(
\----------------------------------------------------/
Interesting thing about the hihat line is that it sounds sort of like a
helicopter...although it later gets covered by all the other instruments.
All the slow attacks - especially on the strings - makes you think just a
bit too much about the title. I think I saw my 'puter levitating a bit
while I listened to this song. :) Essentially, the song is fairly
nondescript.
-----================================================================-----
"Dark Promise"
by Hunz
(18ch XM, 04:00)
(g_darkp.zip [301K/909K])
[Easy-Listening]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
MING 97+ 98 100 95 93
Mansooj 96+ 95 -- 66 98
Rebriffer 96- 90 95 80 80
JazzMidi 91+ 90 95 90 90
Parallax 89+ 90 92 85 90
Zaigamor 87+ 85 90 87 85
CCerberus 84= 85 90 90 86
Quasar 83= 75 90 75 90
DRift 81= -- -- 90 --
Peraphon 76+ -- -- -- --
Klaws 71+ 68 50 63 68
Red Death 55= -- 50 55 55
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
Can you say easy-listening? I knew you could! Hunz can say it better
than the both of us combined, as can be evidenced by this silky smooth
example of relaxation incarnate. The beginning (and one other little
spot) could have given this tune the title, "The Flight of the Synthetic
Seagull," due to the sound effects used. However, these are only brief
segments, and the main body of the tune is something just a little off to
the left of the sort of thing you might see advertised late at night on
those obnoxious commercials pushing compilation CDs. In this case, the
ones where you see the 1970's-style couple walking, arm in arm, along a
sandy shore at dusk, the whole scene in muted tones of bronze and blue.
Leading the instrumental parade is a gorgeously clear acoustic guitar
underscored by creamy synths. These are garnished by a perfect selection
of supporting instruments, such as a more demo-ish synth, triangle, a wood
scrape (like two dense wood sticks, one with ridges, the other scraped
over it...rather common in such songs actually), a xylophone, and wood
taps. Lastly, the percussion track: it is simple, understated and
absolutely perfectly woven into the fabric of the song.
Well, I just can't find any faults here. The composition is flawless, the
samples are perfectly chosen and crystal clear. The song is somewhat
monodimensional in that it knows where it's going and stays its course,
but this is an example of those rare cases where it just doesn't matter.
There's more than enough internal variety without ever needing a change of
tempo or style, and I think some of the ability to ignore what is often a
problem with most songs comes from the fact that Hunz was able to lull
the listener -into- the music as a participant, rather than as just an
observer. You can get away with a lot if you can do that--and Hunz had
to get away with virtually nothing anyway.
There's nothing but pure satisfaction to be found in this collection of
bytes if the style itself is appealing. If that's the case, walk,
no...run and grab this one immediately!
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
HAHAHAH! I can't believe it! A Musak module! I never thought I'd see
the day...I'm not kidding, this is totally Musak. You could fire this up
during a Weather Channel Local Forecast and nobody would ever notice the
difference! It's got all of the key elements of good Musak: percussion
interlaced with little congos and periodic hits of a triangle, TOTALLY
chilled-out synths, and even a mellow acoustic guitar. This is theme
music for watching the sun go down at the beach.
Here's something funny: I think the title Dark Promise refers to making a
deal with Satan...I believe I've heard it called the "dark promise" before
in my reading; but that title is so TOTALLY opposed to the tone of this
song! I found that quite amusing.
Does the WMR even HAVE a category for Musak? I guess this will count as
soft rock, but that's not really accurate.... [Nope, but I did add a new
category for "easy listening" which is what this sort of stuff is usually
referred to on radio stations. -Boris]
The really interesting thing about Musak is that there is a lot of
complexity to the harmonic structures used, but when you're listening to
it, you flat out DO NOT CARE. You're not SUPPOSED to care. You just
kinda start looking around the room. It's hilarious and brilliant at the
same time. You've got to hear this, just to get your hands on a Musak XM!
/----------------------------------------------------\
)----------------------========[ Red Death ]========----------------------(
\----------------------------------------------------/
This is a pretty mellow tune, although not what I'd describe as "extra-
mellow" (is that a real term? :-)). Piano, light snare and crash cymbal,
some chords, and a little bass make up this tune. The "squeaky" samples
early on remind me of seagulls, although this song doesn't sound like
it's supposed to evoke the image of a beach scene. The
electric-guitar-ish sample doesn't quite sound right in a couple places,
possibly because it's too loud. As Hunz mentions in the sampletext, this
song does lean to the ambient, a bit too much for my tastes. I like
patterns 24-32; there's more of a melody to the song there which makes it
a lot more interesting. In the early-to-middle section of the song there
are some chords that sound strange given the rest of the song; I think
it's mostly from a mistimed portamento. This song isn't too bad, but
there's a few little tracking bugs, and the song is missing a bit of
variety. This tune is similar in genre (although more ambient by far)
but not as good as Daylight by Daft; it seems a bit more original, though.
--- References ---
Daylight by Daft ([download]/[reviews])
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
This is a very smooth and relaxing piece of ambience that uses a lot of
acoustic guitar, a little bit of synth, a little glockenspiel(?), and
strings in the background. There is also what sounds like some bird
calls, which also adds a little new age nature to the song. There is a
variety of percussion sounds going on besides the drums, including wood
blocks, a tambourine and others which I don't quite recognise; they
definitely add to the overall tone. The samples used are of a very high
quality, with no audible faults. There are a few in this song that I
believe could have been successfully cut down with some judicious loop
setting and pruning (especially the 120k one in slot 09h). This is a very
clean and well done piece that has a good sound, but gets a little
monotonous after awhile.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
When the intro started, I was convinced that this was going to be another
one of those over-produced synthie mods with little content and lots of
effects. What met my ears was something totally different. It was a
light rock tune like I've never heard before. Highly atmospheric,
laidback and oh so groovy. A mild guitar and synth organ melody upon an
airy string and mildly cool drums 'n' percussions, deliciously put
together by a skilled musician who knows what he wants to do and how to do
it.
What would have made this song perfect would have been at least one
powerful passage somewhere, just for the variation, but it's still
brilliant, and well worth every second of downloading time and every byte
it takes on your drive. I love this song!
/----------------------------------------------------\
)----------------------========[ Zaigamor ]========-----------------------(
\----------------------------------------------------/
This track by Hunz leads me to a tropical island: a white beach, blue
water with little white crests on the waves, a cocktail in my hand,
coconut within reach....
A very, very atmospheric tune. The chosen samples fit the context very
well and add to the atmosphere. The guitar sample is well used, some well
placed portamentos make it sound very natural; the soft strings are like a
cool breeze; and the drums have exactly the right volume and give it just
that little bit of rhythm the track needs.
Every little piece of this well written track fits perfectly into the
overall puzzle. The picture that it eventually shows is just marvelous.
Bravos to Hunz!
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Master touch. Great, great, great...is what I wrote when I first
listened to this track and no amount of playing since then has changed my
mind. A track whose musical style you may hate (it's a slow rocky
thing), but you would have to bow to the sheer *quality* on display here.
Hunz definitely possesses both musical and tracking chops in spades.
Although the track in my opinion is a little slow, very, very laidback
and sparsely populated, the little coding touches and the use of what
sounds there are show a real talent at work. I've never heard of Hunz
prior to hearing this track but I'll be watching for more stuff from this
composer. Excellent!
/----------------------------------------------------\
)------------------------========[ Klaws ]========------------------------(
\----------------------------------------------------/
This song is so very mellow and peaceful that it's difficult to stay
awake long enough to review it. ;)
I think the composer should have lengthened some sections; for example,
after each line with the guitar, he has a synth line take about 1 or 2
measures of a solo - which feels fairly incomplete.
This feels a lot like some old 4-channel mods - which makes me wonder if
the 18 channels that this song occupies is too much. (Answer: Yes. He
could have easily fit it down into 14 without any significant loss, and
if he packed up the chords into individual samples, easily down to 8
channels.) Despite this, I still wish it was longer!
/----------------------------------------------------\
)----------------------========[ JazzMidi ]========-----------------------(
\----------------------------------------------------/
Wow, excellent composition by Hunz! Dark Promise is a wonderful melody
that starts you off at the sea listening to seagulls flying around you.
Sit back, close your eyes and enjoy the ride as Hunz uses an acoustic
guitar and a sensual synthesizer to take you on a journey like you've
never experienced before.
I wish more composers would write more often in this style of music. This
mod has good balance and a nice tempo. I give Hunz a top rating for a job
well done. If you like melodies you will not be disappointed, that's a
promise...or is it a dark promise?
/----------------------------------------------------\
)-----------------------========[ Quasar ]========------------------------(
\----------------------------------------------------/
I was immediately impressed with the composer's use of samples which add
a sense of openness to the module. I was immediately struck with an
image of a seashore as I heard gulls over a softly crashing surf. While
this may not be the particular image the composer was attempting to
convey, the module does ellicit vivid imagery. The melody itself is soft
and relaxing with original composition and technically flawless
orchestration. The samples are outstanding and the module is one of the
better ones I've heard in a while.
/----------------------------------------------------\
)----------------------========[ Parallax ]========-----------------------(
\----------------------------------------------------/
Nice samples. Nice effects. Nice panning. Nice song, then. Nothing
negative to say since this song rocks, period. Its samples can kick the
butt of many songs out there while the ambient style makes it quite
enjoyable to my ears. This guy knew what he was doing while tracking this
song and he made something really good. Definitely worth downloading and
keeping.
/----------------------------------------------------\
)------------------------========[ DRift ]========------------------------(
\----------------------------------------------------/
This tune is comprised of a quiet guitar and lots of very nice percussion.
Hunz has managed to blend all the sounds together in a very unique way, but
for some reason, although there are lots of tracks playing at once, it
sounds like much fewer. One particular thing I liked was the way the
guitar jumped around unpredictably. This bit kept me listening closely.
-----================================================================-----
"Fade to Blue"
by Procyon of Promera
(16ch S3M, 10:14)
(fadetobl.zip [389K/620K])
[Techno/Fast Trance]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Mansooj 87+ 83 -- 70 85
CCerberus 82= 84 85 73 75
Parallax 79+ 85 77 77 77
Rebriffer 70+ 60 70 60 70
Zaigamor 66- 70 66 68 73
Peraphon 57- -- -- -- --
Red Death 56= -- -- -- --
MING 55= 55 55 40 30
Klaws 41= 68 41 -- 68
Quasar 38+ 30 40 40 45
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
Where're the melodies?? There certainly aren't any in this module...but,
we don't need no steenking melodies! This is techno, with some trance, a
bit of rave, and even a little ambient thrown in, but whatever these pieces
can be called when taken together, it is fast and furious. It grabs you by
the heels and drags you around at breakneck speed, and I for one, love the
abuse.
There's over ten minutes of this stuff, and despite the fact that the
tempo remains, more or less, constant throughout, Procyon injected so many
minor changes it doesn't even come close to getting boring. There are
points where some very nice, yet simple, synths swing in in a more ambient
mode to back things up; percussion that is so lively and so often pulled
in and out and juxtaposed, it ends up being very cool instead of static;
a smorgasbord of samples, 48 of 'em, many of which are tiny (less than
4k), and despite this, the sound was quite rich and dense. There's really
so much internal variety in this thing that it'd take much more space than
is necessary to deliver the point that it is quite a worthy ride.
I've listened now for the third time, and I'm finding it hard to
concentrate. The tension this music instills is so pervasive, it's hard
to ignore, short of turning the thing off...but I don'wanna. If you are a
techno-head, or even a head of some other similar style (clever wording,
huh?), get your peds in gear and go get this one. It is tres cool. For
the folks that need to relax, stay away for your own good...I may need
some tranquilizers to come down off this myself. I will go on record
saying that I love this inherently simplistic, but oh so engaging music!
As a side note, stuff like this often makes me wonder if it's at all fair
to give low ratings to the songs of composers that have failed. to some
degree or another, to create something more complex, while rewarding
people like Procyon for doing something much simpler, but coming
significantly closer to accomplishing the goal. Since the overall score
capsulizes, by definition, the entire effect of the module, I guess the
answer is yes. It's a difficult task balancing so many different things
on one scale, so keep this in mind as you consider the various ratings and
commentary of all reviewers.
/----------------------------------------------------\
)----------------------========[ Zaigamor ]========-----------------------(
\----------------------------------------------------/
Ten minutes of music and certainly not in my favorite style. The life of
a reviewer can be hard sometimes...onward....
There are various problems such as the echoing bleeps in the first part
which don't continue when a new pattern begins; some samples that are cut
off too abruptly; panning which is a bit excessive here and there. No
great flaws, but they all constitute minus points to the technical part of
the track.
Strings that come in a little before the halfway point, bring with them a
very bad melodic line. Later in the song the strings are used in a better
way, but still not amazingly so. I suggest to all you rave and hardcore
boys not to use strings until you know something more about music theory.
What is left is a well above average dance track. The building up is ok
and there's enough variation to make your way through the ten minutes.
/----------------------------------------------------\
)-----------------------========[ Quasar ]========------------------------(
\----------------------------------------------------/
Some of the samples found in this module would be better suited to a chip
tune than to an improvisational techno such as this. The sample quality
is below average and the module itself seems to be a forced techno mix
with little original merit and monotonous repetition which, while common
to the style, detracts greatly from the module. Although the composer
introduces some interesting and fairly original sequences in the latter
quarter of the module, it is, by that point, too little too late. The
module's patterns vary only slightly and each sequence is basically a
rehash of the main patterns. There is little evidence of advanced
composition techniques and the module appears to be a quick and dirty
conglomeration of techno samples into yet another generic and unremarkable
techno tune.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
It's a great shame this module was reviewed immediately after Hunz'
Dark Promise, because I don't think it helped Procyon's case any. This is
fast, bleepy trance which although being written at 125bpm charges along at
twice that speed. So fast you would have to be on elephant tranquilisers
to dance to it, or maybe I'm just an old fart - in which case tear up this
review and download the track.
None of these things should detract from this being a downloadable track
for those folks who want to give themselves a hernia or two for fun.
Most of us, however, do tend to listen to MODs chiefly on headphones or
through CDs and tapes. It's very rare to hear MOD type material in dance
clubs unless it's a local place - the music business still rules there.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
This is a very fast-paced acidy dance track from start to finish. While
this song isn't bad, it became a little annoying at times. It makes a
definite dark change somewhere in the middle, and this sounded great, but
then it went back to the same old stuff. There is a LOT of repetition
throughout this piece, but I think it is a trademark of this particular
genre of music. The percussion routine seems to vary with the different
song parts, which is a good thing because the percussion is very audible
throughout the tune, and the changes do help. The samples used are of a
very high standard, with no obvious faults. They are also very well
matched to this type of music. This one is ok, but doesn't really stand
out to me.
/----------------------------------------------------\
)----------------------========[ Parallax ]========-----------------------(
\----------------------------------------------------/
This is a must have for any techno freak; it'll really make your friends
dance if you play it at a techno party. Be advised, though, that playing
it in an average Whigfield-and-Corona dance bar will definitely *not*
please the audience since this song has a really fast beat. It's hard to
evaluate the "composition" aspect with this one, unless you replace the
term with "ability to make you boogie," or something like that; then it
would get a very good rating (and it did). Even if the song itself is
nearly ten minutes long, I found there to be enough diversity in it to
hold my interest for the duration. Of special notice were the clear,
crisp samples and the last part of the song where the strings kick in.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
Nothing very impressive here. Just an endless loop of sample rotation
along with bom-a-bom-a-bom-a-bom and standard hectic percussion. The
archetype for this kind of music. Furthermore, this is sometimes
non-rhythmic, and a computer game like sound somewhere in the middle
erases my last desire to take this tune seriously. Maybe that's the key,
because once I stopped taking it seriously I kinda enjoyed this fast and
sometimes hysterical song. At times I can almost picture some scene from
one of the Alien films, some hectic and claustrophobic
chasing-down-tunnels scene. However, that image is held only temporarily
because the overall sound is still too much lika a computer game.
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
First of all, let me warn you that this is one long ass song. It's a
little over 10 minutes according to my player...but that's okay! Despite
my usual confusion at music of this sort, I was highly impressed by the
GIGANTIC amount of variety which was employed here, the clever musical
techniques used, and the overall enjoyability of the tune. I must admit,
I found myself bouncing around in my chair after a couple of minutes of
listening. :) I can't say a whole lot, because I still feel like an
outsider to this style of music. I will say, however, that I enjoyed
listening to this, and I feel comfortable saying that this is the best
piece of techno music I've yet reviewed.
/----------------------------------------------------\
)----------------------========[ Red Death ]========----------------------(
\----------------------------------------------------/
I'm not sure which variety of techno this falls under, but I'm sure it's
one of them. This has got to be one of the fastest-paced songs I've ever
heard, for certain. For as long as it is, it doesn't seem to be too
repetitive, one complaint I have with harder-core techno. I can't help
but think how much better this would be with a melody, but it's actually
not too bad; I like the part from about pattern 44 on with the more
"lead-ish" instrument, and it's pretty cool around pattern 78-85. This
isn't a bad song, but not being a techno-freak I don't think I'd keep it
for my permanent collection.
/----------------------------------------------------\
)------------------------========[ Klaws ]========------------------------(
\----------------------------------------------------/
The thing is, marathon pieces (10 minutes plus) are normally supposed to
be either melodic or trance, yet this song (just over 10 minutes) does
not have much of a melody, has only slightly more harmony, and is much
too vicious to be trance. The acid riff gets annoying...(actually, the
entire song does...)--and not until 4 minutes have passed is there any
harmony at all! This disappears quickly, of course, half a minute later,
then reappears another minute down the road.
This really moves too slowly; Procyon repeats almost every pattern - if
he were to instead, *not* repeat patterns, he could cut it down to 7
minutes with no loss. Even the *ending* was too far drawn out.
-----================================================================-----
"Centauri Grey"
by Gentle
(16ch S3M, 07:47)
(g_gcntri.zip [132K/219K])
[Demo]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Peraphon 89+ -- -- -- --
MING 71+ 80 70 65 55
Rebriffer 67+ 67 76 57 48
Klaws 67+ 63 59 -- 68
Mansooj 63= 65 -- 60 48
CCerberus 46+ 45 63 50 70
Zaigamor 44= 50 54 54 65
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
A nice new-age style intro welcomes us into Centauri Grey. Most of the
opening is driven by synths and piano, and is punctuated by some crashing
percussion. The main percussion bass enters only after a bit less than two
minutes have wandered past our ears, but the surrounding melodies don't
change appreciably until about a full minute later when the tone veers
towards a definite demo influence with twisting synths common to many
modules of that style. This bit is joined by some decent house piano
rather quickly, which carries the module for another three minutes (we're
at stardate 5:30, by this point). During this time, there is a fair amount
of variety in the supporting layers of music, with synths coming and going,
and the basic percussion changing a little, but none of this is really
enough. From that point onward, the overall tone is a bit more tame, with
a never-changing piano (which has actually existed somewhere or other,
throughout the song) and some drifting synths being about the only things
happening. To make matters a little worse, the ending is not exactly
impressive, as the song just rolls away inauspiciously.
The structure of this module is quite good, the main problem is that the
three similar parts are stretched out almost to their breaking points,
each getting somewhat boring about halfway through. I got the distinct
impression that the length of this song was forced, and that the
repetition within each stage was more gratuitous than necessary. As
mentioned, there was a reasonable amount of internal variety, but it
wasn't comprehensive enough to get rid of the notion that you're still
hearing the same thing you've been hearing for the last couple minutes.
In my opinion, if this song had been compressed to about four minutes, it
would have been much better. This would have allowed for faster
transitions, and would have meant that instead of having to introduce
minor change elements one after another, single-file, Gentle could have
taken two or three or more of the minor changes, and grouped them into a
smaller number of distinct and more powerful transitions. I strongly
think this would have done wonders for the continuity -- once the
listener's mind begins to want to wander, you've got to do something to
pull them back into the music.
As to the samples, everything sounded fairly clean for the most part.
However, Gentle only chose to use a small palette of eleven samples, seven
of which are percussion or cymbal samples. This leaves a total of four
samples to handle everything else needed to fill out those nearly eight
minutes of playing time. Now, consider that two of those seven are
pianos, and we have a single synth and a single bass-slap left for
anything above the basic rhythm and the supporting piano that plays almost
constantly throughout. This simply is not enough to supply the variety
needed in a song this long. Gentle did not go overboard on the
compositional variety, as noted earlier, and since his samples were not
filling in for that lack, the only thing left were the melodic elements.
Fortunately, some of them were quite nice. Unfortunately, taken together,
the result is only above average.
All that, and it is still somewhat impressive that Gentle managed to
create a song that was as good as it is. I hope to hear more from him,
and certainly hope that he doesn't make a habit of gratuitous play-time
extension and stingy sample selection. Without that....
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
Variation. It seems to be the key to a successful tune. Variation to make
an interesting melody, variation in mood, variation in tempo, volume,
whatever. Anything to keep the listener's attention. This song is a
classic example of that, or should I say, a lack of it? It had an
intriguing melody that was a bit different, and was interesting through
the first, second and almost through the third time the same melody looped
in. Then it started to get ridiculous. A more interesting passage around
the middle saved the day with some neat synthwork. The rhythm section was
in the background most of the time, which helped to create a kind of
fantasy feeling, but I think it would have been better had it been more
dominant in some cases. Most of all, the progress of the variations is
way too slow.
Technically, there isn't much to complain about. No major bloopers. All
samples are fairly good, and the looped samples are quite smooth, but the
composer hasn't put much effort into the area of effects, which leaves the
module to rely only on the pure sound of the instruments themselves.
Ok, now what does all this amount to? We've got a sloping kinda song with
quite an adequate theme, improper timing, and bland production; and I
actually quite like it.
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
This song is intended to sound like a Purple Motion or Skavenesque demo
style tune, but I feel that it falls short of the mark. The edges are a
little too sharp, and the orchestration is not quite precise enough.
Actually, that's putting it pretty mildly. More honestly, the melody
borders on random notes at times, only loosely being held together by a
fundamental structure. It sounds a lot like the tune wasn't "heard" in
the composer's head first, but rather, he pecked out some notes, replayed
the pattern, and then made small adjustments until it "sounded okay." It
doesn't have any kind of "soul" if you know what I'm getting at.
There's a fair degree of complexity here, though, despite the weak melodic
construction. The first several patterns seemed somewhat repetitious, but
around pattern 34 the song comes SO CLOSE to getting a bit of emotional
strength. I'm sad to say that, to me, it failed to achieve that goal as
well.
This song is highly unremarkable in ingenuity or orchestration. It's hard
for me to find many good points about it, other than the fact that it was
complex.
/----------------------------------------------------\
)----------------------========[ Zaigamor ]========-----------------------(
\----------------------------------------------------/
This is a demoish, ballad-like track which never really gets going. The
synthpiano, with which the track starts, keeps on playing the same melody
throughout the whole first part. The synthlead plays a melody that really
needs some polishing, and this questionable melody continues for a little
over two and a half minutes. At that point, the track abruptly breaks down
and a new theme starts. Same story, but now it's a synthy sample playing
one unchanging melody for a long while, coupled with a chorded piano
playing another melody. At a certain point the track breaks down again and
restarts with yet another new theme. Same story. Now...can you guess??
Part three is just as interesting as parts one and two.
The building up of the song is much, much too slow, eventually resulting
in a song that simply never gets going. My advice to Gentle: make this
tune three times shorter and use it as an intro for the body of another
song. As it is now, it isn't an interesting track.
/----------------------------------------------------\
)------------------------========[ Klaws ]========------------------------(
\----------------------------------------------------/
Sort of a peculiar one. There's this really mellow song, which goes
along for about 1 3/4 minutes, and then in comes...a dance bassdrum?
Then a breakdown into just the bassdrum and a portamento lead. Gentle
seems to be trying a style that's heavier than he's accustomed to, and
the slow re-fade in of the instruments shows this, as does the selection
of acoustic instruments. If Gentle was trying for something mellower than
this, he needs to bring down the volume of the percussion a bit; if he
was trying for something more vicious, he needs to choose more synthy or
more biting instruments.
The ending chord is a bit peculiar; throughout the entire song, he
alternates between A-minor and D-major, but ends on D-major, which is
irregular. E-major or A-minor would have been a more regular termination
chord, and the last note on the lead fits fine with D-major but not with
E-major or A-minor, so the ending is a bit rough.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
A very spacey piece, (kinda demo-ish, compo style stuff) which takes a
while to get its butt off the ground and even when it does there are a
couple of drawbacks to this being the track it could have been. The kick
drum is so low down in the mix that the whole track tends to feel very
bright - almost to the point of shrill.
If you discount the meandering synth, it's actually not a bad track and
one I may have listened to a lot longer if it hadn't have been so
awkwardly mixed. Not for those who like hefty chunks of beat, although
that's exactly what this track should be delivering. The main culprit,
however, has to be the samples the composer is using because in the
slower end section most instruments can't be heard. It's the heavier
samples that are supplying the "bottom" to the song, not the bass and
kickdrum. Nice try....
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
This one is pretty good! Whatever effort the composer has put into this
song seems to have paid off. This is a demo style song that I think would
go very well with the floating balls, swirls and pictures of your average
demo. It runs for about 8 minutes, which is a pretty good length for a
demo tune and a demo. Considering that the composer has only used a total
of 11 samples in this song, I think it is excellent the way an interest is
sustained and the different ways the samples are used. Those samples are
of a very good quality, and are all appropriate for this style of music.
I think the piano sample could have been better, though...maybe the use of
multiple piano samples would have been best. This is a great song, it's
definitely worth listening to.
-----================================================================-----
"Erilaisia Nelikulmioita"
by Croaker of Halcyon
(12ch S3M, 02:46)
(h_4kulm.zip [362K/528K])
[Dance/Ballad]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
MING 89+100 50 65 70
Rebriffer 89+ 86 81 86 76
Parallax 84+ 90 85 85 80
Peraphon 83+ -- -- -- --
Red Death 83= -- 82 77 82
Quasar 82+ 80 75 80 90
Klaws 81+ 75 75 69 75
CCerberus 73+ 79 73 87 85
JazzMidi 71+ 75 70 70 70
Mansooj 71= 76 -- 72 77
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
Rather a difficult piece of music to categorize accurately. The song is
diced up into seven subsections plus the intro. The intro begins with
congas that sound a bit like they were being played inside a thousand
gallon barrel, and a brief sound that could be described as a warped bell.
The subsections run from a piano ballad with synth backing, to a
dance-beat coupled with backing and bell-tone synths, and pianos, all
ushered in by a cymbal ride. From there, a short techno flavored phrase
repeats four times before being replaced by pianos, synths, a conga-only
percussion and a brief techno-bloop sample; then a quick reprise of the
dancey part, and we head into a finale populated only by the piano and
synths. Most of the transitions are fairly abrupt, but flow quite well,
and serve to create a fairly well textured end product.
Despite this, I didn't find myself getting into it. This could be, in
part, because of the short duration of each segment -- after all, it takes
less than three minutes to cover all those subsections. To me, this is
one of those rare cases where the variety diminishes the overall
presentation. Double the length of each segment, and add a little bit of
internal variety to each, and I think this would be quite a bit more
likely to fully captivate the listener. The structure aside, the
composition appeared skilled, although there didn't seem to be anything
strikingly complex happening; and the majority of samples were clean and
appropriate for their uses.
I would recommend it willingly, despite my personal reservations, because
of its slickness and overall sound, and because I think it may be quite a
bit more appealing to others.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
I can't really find it in my heart to call what I just heard a melodic
song (a song with a distinct melody), but it is definitely harmonic.
Piano, clear synths and pads does a great job in making exactly the right
sequence of notes to make me kick back, pump up the volume and let the
soft, brisk sound flow over me. This is, without using any special
samples or effects, or even caring about little technical mistakes, at
times stunningly beautiful. This is the archetype for good melodic work.
And then the drums kick in, topping it all with a captivating rhythm. As
with the melodic piece, the technical aspects are better left uncommented.
It's just too obvious at times that it is a tracked song. This is,
finally, in pure composition, a perfect song. It gets less perfect the
more I count in the technical score though. But since this is a MOD
review I guess I have to consider everything for the overall score. What
a pity.
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
You know, I could hardly understand a word of the sampletexts, and I have
no idea what the title means, but this is a cool piece, nevertheless! :)
Some beautiful use of panning gives the song a very realistic "roundness,"
lending to it an almost commercial quality. The orchestration is
pleasant, even if simple, and there are some nice tribal-sounding bass
thumps in there too. I'm no expert on exotic instruments, but I can say
that it's nice to hear some non-Western drums here and there.
The only real complaint I have regarding this tune is the fact that it
didn't seem to completely develop. It seemed to want to go farther, but
just didn't make it. Not that it doesn't already sound fine! It just
seems like it could have been more....
/----------------------------------------------------\
)----------------------========[ Red Death ]========----------------------(
\----------------------------------------------------/
This is an excellent tune; quick and light, but with a little bit of edge
to keep it from getting too sappy, as ballads like this can tend to be. I
like the hard techno samples tossed in for just that one period (patterns
15-19), it helps keep the song interesting. The drum track, when it's
playing, isn't really stagnant either. I like the mix of instruments
chosen for this tune, especially the chimes(?) (sample 4). I have to
admit, though, that the very beginning sets the stage for a song quite
unlike what we've got here. This is a very good song with no obvious
flaws, and I have to commend Croaker on the variety this song displays.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
This song seems to be a combination of a couple of different things. On
one hand, it is a very smooth and relaxing ambient piano piece that uses a
variety of different instruments to obtain a specific effect. On the
other hand, there seem to be undertones of a techno/trance piece in
places, through the use of related instruments and a fast-ish drum
routine. The song always seems to maintain its direction, never wandering
aimlessly. The samples used are of a very good quality, but there seems
to be a little bit of "ringing" in some of the higher pitched samples.
Overall, there is some very nice music here and it is worth a listen.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Don't be put off by the title folks, this one's a beauty. Coming once
again from somewhere in the Northern European countries (Finland, I
think) where some of the best trackers in the world live, this has all
the hallmarks of the breed. Great mixing, wonderfully clear and unusual
sounds, some throat clenchingly beautiful voice samples and even a
reasonably nice melody. :)
In short, there's not a lot I can find wrong in this track and it's worth
downloading just to see how atmosphere really works on the human
emotions. Terrific stuff and one for my obese (and insatiable) hard
drive. Finland - 10 points!
/----------------------------------------------------\
)------------------------========[ Klaws ]========------------------------(
\----------------------------------------------------/
Mellow demotune style, or maybe, 1996 demomusic? This is a reason for the
slightly lower originality score.
I like this collection of sounds; the weird echoed flute(?) that takes
about 3-note echoes in there is a style touch that I really like. The
acoustic piano also maintains the mellow feel; the synth-style strings are
interesting too.
The thing is, I could *swear* that this song was ripped (or released) from
some demo - I can even *see* effects bouncing around on my screen (and no,
there is no demo running. Just my editor.)
/----------------------------------------------------\
)----------------------========[ JazzMidi ]========-----------------------(
\----------------------------------------------------/
Good composition by Croaker. Congas start off the rhythm as the piano
kicks off the melody. The percussion pops in and out as it takes you to a
place only Croaker knows how to find. The piano work is nice and the
samples are fairly good, but in the end, I feel that this piece has
potential to grow. Perhaps if the tune were a bit longer, and wasn't
longer due to repetition, there would have been a lot more to praise.
Still, I think this is well worthy of a download.
/----------------------------------------------------\
)----------------------========[ Parallax ]========-----------------------(
\----------------------------------------------------/
If you liked Hunz' Dark Promise (reviewed elsewhere), you'll like this one.
This is another new age song with quite a beat. It would fit perfectly
in a demo displaying relaxing effects such as voxels and landscapes. A
must have for any new age freaks, especially Tangerine Dream fans since
there's quite a similarity between the two. Croaker really did some good
work, too bad the samples are not as crisp as they could be.
--- References ---
Dark Promise by Hunz ([download]/[reviews])
/----------------------------------------------------\
)-----------------------========[ Quasar ]========------------------------(
\----------------------------------------------------/
I can't place this module in any specific category - it incorporates
several diverse styles. This serves to make the module quite interesting.
I can only say that the module has clear, deep samples and a fine,
complex orchestration. It is technically flawless and highly original,
but words can't fully describe it - you really have to listen to it.
-----================================================================-----
"Streetbeat"
by Mortimer Twang
(4ch MOD, 03:15)
(m_stree.zip [477K/666K])
[HipHop]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Skullsaw 90- 90 90 90 90
Rebriffer 89+ 95 90 100 50
MING 75= 60 88 85 75
TheKid 70= 70 70 70 40
Peraphon 58- -- -- -- --
Mansooj 43= 24 -- 20 45
CCerberus 43- 25 70 66 85
Zaigamor 33- 27 41 68 50
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
Well, I am so glad that Mortimer Twang is "going 2 learn de real thing"
when it comes to record scratching; this according to his sampletexts.
However, as far as I'm concerned, he can feel free to leave them -out- of
his modules. In defiance of their presence, some of the rest of this
thing was pretty nifty. The cool bits being a Jimi Hendrixoid acid-trip
wawa guitar, two other supporting funkish guitars, brass cuts, and a
well-used siren. And heck, even a few of the rap clips were sharp, but
the overall presentation was disjointed, repetitive and fairly dull.
It isn't original; how original can something that's been done by probably
every DJ on Earth be? Record scratching is old hat, stolen rap clips and
drumloops are simply null articles. Given that the only tracked part of
this thing is the deep bass riff, all that's left to examine is the quality
of the organization of the samples--what more commonly would be termed
composition, but in this case is inapplicable. To me, it'd be like
comparing a Rembrandt to a paint-by-numbers crying clown...in other words:
there is no comparison. So, this being essentially a bunch of sample cuts
strung together, and done so in a rather disjointed fashion, there's really
very little worthy of compliment.
For myself, the basic style is one I can take or leave depending on
various circumstances, but I'm sure this sort of stuff appeals greatly to
a certain niche. Regardless, it certainly doesn't deserve the praise of
music sporting actual composition and careful tracking. My personal
recommendation is to leave this one on the shelf, but, if you like rap and
heavy hiphop type stuff, you might find it enjoyable.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Woooooaaahhh...woooooaaaahhh, time warp, time warp....
Ok, I'm fine now...but what a rush! I don't honestly *know* what exactly
I feel about this track. I'm very intrigued by it...I'm very attracted
to it...it's weird...it's brilliant...but I don't know why....
See! It's making me babble!!
Kiddies, you just *have* to hear this one.... I've listened to it at
least 10 times already and I'm having enormous difficulties getting it to
hold still for critical analysis for more than a second or two. It
starts like some 70's Jimi Hendrix cutups gone haywire on Brainbuster,
Drug of Drugs and then runs headlong into a brick wall of scratching,
rapping, cutting and mixing that knocks my puny earholes for six.
It reminds me in some ways of De La Soul mixed with some of the densest
bass and drums heard this side of the 'net. It's a very, very tuff
track and clever as all hell.
A couple of major problems however that prevent me giving this track the
full marks I obviously feel it's worth. The first thing is the obviously
badly distorted samples used throughout the entire track. While I
understand technically that "live" mixing and scratching into a MOD track
is extremely difficult, a lot more care on the samples would have made
the difference between a merely great (nay brilliant) track and an all
time classic.
/----------------------------------------------------\
)-----------------------========[ TheKid ]========------------------------(
\----------------------------------------------------/
This module is in dire need of being cleaned up! It was so close to being
an absolute classic. It was inches from being a Hip-Hop/Breakbeat dream or
a DJ's nightmare! This song is BAD! (In the good sense!) Chunky and
fierce. But the sample quality just killed it! It hurts me just to bring
up the point about how something that made my head bob and my toes tap is
plagued by clicks and sample static. Man! I shudder with the thought of
what Mortimer Twang could have done here at my studio. That is, if he
created the samples himself.
In the realm of computer music modules, this module is relatively
simple.... What is a module but sequenced samples anyway? So I can't hand
out high 'music' quality marks for...uhum...stealing parts of other
people's music. (Gonna get hate mail for that one!)
I hope everyone that reads this review understands that I have had many
arguments on the legitimacy of sampled...ahh, let's face it RAP...as an
actual artistic creation. I am one of those that sit in the middle. I
agree that if it is cohesive, pleasing and progressive, it is music. But
is it truly artistic? A real representation of music creation? (Oh no,
more hate mail!)
This module is planned, pleasing to the ear and progressive...this module
is cool. You know what I liked most about it? It was different! Not your
typical module; that impresses me more than anything.
/----------------------------------------------------\
)----------------------========[ Skullsaw ]========-----------------------(
\----------------------------------------------------/
Oh yeah, this is art. Seriously. I've heard a lot of freeform hip-hop but
I've never heard it done in a module, at least not with this much
expertise. There is so much meat in this module, enough to make me come
back to it again and again. The only thing I don't like about rap and
hiphop is the rap, I love the actual instrumental tracks, though, and
that's what Streetbeat is, nothing but fine scratching, boiling breakbeats
and assorted noise mutations. There are some vocal snatches, but they are
used for accents and as a part of the instrumentation. All of the samples
are clear and manipulated with precision. Standout samples are the drum
loops, transformed guitar, siren, vocal snatches--hell I like'm all.
If you like Public Enemy's instrumental tracks, then you will love this.
Note that this is a style that I am negatively inclined towards as far as
modules go because I've never heard one done well, but this is masterful.
Also note that though hiphop has been beaten to death, this is freeform and
it spews originality. Please sir, may I have some more.
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
If you like old-school beatboxing and record scratching, you will probably
love this. I am not a person who loves those things. I actually despise
them. It's hard for me to listen to this objectively, but I gave it a
shot....
A lot of this song is "realtime scratches" made by the composer, the point
of which eludes me. Why not just use the facilities provided for you in
the module format to achieve the same sort of effects? I mean, okay, it
won't be "genuine" scratching, but this is a new form of music! Why try
to translate an old type of music into this new format? Basically, you
end up with a lot of large samples of pre-recorded scratching.
There's not a lot of musical structure here. Mostly, it's rhythmic games
being played by cutting and pasting together the aforementioned scratch
samples. I didn't like it. Some people might. )shrug(
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
I think this type of stuff is an acquired taste...and I definitely haven't
acquired that taste. I've never been a fan of this sort of funky hip
stuff, although there are a couple of aspects of this song that I liked
and found very pleasing. There are a couple of guitar riffs in there that
sound great, but they get repeated to death. There is some great drum
work in there also, that uses a variety of samples and techniques. The
vocal samples and the work done with the record turntable give a definite
"real" feel to this piece. The samples used are of a high quality, and I
can't hear any faults except the odd click here and there. These samples
sound perfect for what the composer was obviously shooting for. This is
not a "bad" song as such, but it is just not my bag.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
Ok, where's the music?
Hey, that was unfair. In fact, the music is just about everywhere, flying
away in all possible directions. This is not as much a composition as it
is a classical DJ session, complete with scratching and everything. A
bunch of old hiphop stuff has been dug up, carefully removed of all dust
and cobwebs, sampled, and shoved into a mod. This is all just a lot of
beats, rap fragments, riffs and such slopped together in a massive sounding
soup held together by a cool, deep bassline. But there is little ORIGINAL
music in here...which is what I meant.
A little edgy now and then, and from time to time, not that well mixed
together, but it really swings. And that's what is important here. A
major show in the art of mixing cool song fragments into a cool, cool, cool
song.
/----------------------------------------------------\
)----------------------========[ Zaigamor ]========-----------------------(
\----------------------------------------------------/
The style of this track is hip-hop, rap or something similar. It is very
disorderly, generally a potpourri of seemingly random samples. Most of
the samples are scratched or heavily tremored, something I just don't like
since it tends to make a song sound very incoherent. The discordance is
increased by echoing these samples, and it makes me wonder what Mortimer
Twang was trying to achieve by doing this.
I cannot find a consistent line in this track. A drumline could provide
some continuity, but the drums in this track just break down at random
places, with the bass seeming to play a melody that is separated from the
rest.
Overall, a disorderly, untidy and generally unpleasant track to listen to.
-----================================================================-----
"Stingray"
by Hollywood of Axis/Valhalla/KFMF
(4ch MOD, 05:51)
(k_sting.zip [249K/378K])
[Demo]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
CCerberus 94+ 97 90 86 83
Peraphon 84= -- -- -- --
JuiCe 79+ 85 85 -- 65
Rebriffer 77+ 77 82 68 64
Mansooj 77+ 70 -- 52 70
MING 71- 68 85 60 80
Klaws 68= 73 63 63 68
Zaigamor 49+ 55 51 35 52
Parallax 46= 69 76 69 76
Quasar 39= 30 60 40 80
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
A tasty, if not blindingly original piece from the current curator of
MONO. This one dates back about 14 months, and is of a style made popular
much earlier in the Amiga demo scene. It comes across as a stretched out
oldskool demo-style tune with some light techno influences added here and
there; and due to this stretching it has gained something of an ambient
feel for most of its duration.
The arrangement has the module split into 4 distinct parts, most connected
by short silent breaks. Opening things is a kind of science-fiction movie
sound effect which strangely leads into a hiphopish voice sample that pans
from one side to the other. This leads into a very demoish first segment
with bleepy-bloopy pseudo-techno sounds, simple percussion, synth lead and
synth backing, lasting for a bit less than two and a half minutes. The
second segment is dropped into rather abruptly at that point, changing the
tone markedly into a much slower tempo and overall, a much more subdued
sound. This would be well described as a long ambient transition which,
after a minute or so, leads back into another sequence similar to, if not
exactly the same as, the first. A couple of minutes after the second
segment commences, the main difference between this and the first segment
comes in in the form of a low-tone synthetic instrument very reminiscent of
that used in chiptunes. This bit, although rather minor, lent a nice extra
dimension to the sound. The last segment seems to be something of a
mixture of the first three, and though it brings in percussion that is a
little bit livelier, the overall tone is more sedate than the first and
third demo-ish segments. This also happens to be an infinitely looping
segment, so there is no end to this module, technically speaking.
Throughout most of the playtime at least one of the four tracks is devoted
to some form of techno bleepy-bloopy sequence composed of quick successive
note changes, but even though there's a moderate amount of internal
variety to each segment, in truth, there isn't a strong sensation of
variety overall. This technique of clear breaks in style/tone/tempo is
often used in demo and diskmag music, and indeed, this tune was earmarked
for a Party V demo, but went unused. Given this I can't fault the design
in this case.
I've liked this sort of style for a long while now, and I happen to think
this is a creditable example...this also means I'm saying it isn't
original in any meaningful aspect. For me, it's much akin to liking
potatoes and not minding eating them in dozens of different ways -- I know
I've heard it before, but I like it, so the starting point is high enough
to leave this tune with a decent overall rating even without anything
spectacular being added (and this premise holds true for all my overall
ratings).
P.S.: An attendant doc file claims this to be a "4 channel trance" module.
From my own impressions of demo, trance and ambient styles, trance is the
third one down the list, if there at all.
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
This is beautiful musical mastery at its best. It is only extremely
rarely that I hear a module in which I can actually 'feel' the way the
chord progressions are going to go. In order for that to happen, I have
to somehow be emotionally "in sync" with the song, and that happened for
me with this piece of art. This is a truly beautiful composition,
illustrating knowledge of both the MOD format and the emotional force
which can be achieved through certain types of melodic and harmonic
progressions.
Let me go ahead and get my complaints out of the way, because they are
minor and very short. I thought the bass kick near the beginning was a
little too high-pitched, but I believe this may have been intentional to
achieve a very specific sound texture. Also, I really didn't care for the
high-pitched electronic synth tom drums in that same section, but they
were used sparingly so the effect was miniscule. That's it as far as
complaints go. In a song with 67 patterns, those two things are the only
things I wanted changed. Pretty nifty.
Now on to the praise. The fact that this was done in 4-channel MOD format
both astounds me and makes me wonder what it would have been like with
more channels. Don't misunderstand me, the song does not suffer, in ANY
WAY that I can detect, from using 4-channels. I just suspect that with
more channels, the orchestration could have been even MORE beautiful.
Many times during listening to this song, I was able to hum along lead
parts that I thought would have sounded cool, and much to my surprise, the
chord progessions almost always fit perfectly with what I was humming!
That is VERY unusual, and it means that the musician has a sense of what
is melodically "correct" which is similar to my own -- and THAT, friends,
is a good way to score points with this reviewer! The emotional strength
of some of these segments actually gave me that gut feeling where you want
to just kinda grin and clench your fists and say, "Yes! That RULES!"
Good. Very good.
To cap it all off, OH MY, this was so brilliant...at the end of the song,
a more groovin' but still very chilled-out and musically impressive
portion of the song kicks in, and then the entire SECTION loops ad
infinitum from there on out. That's GREAT! I think there were 7 patterns
that looped at the end, which is a long enough section to maintain
variety, but short enough to hold itself together. This is something that
I have only very rarely seen done in modules, and I have never seen it
done this well. Plenty of songs loop the whole song, or a vast majority
of it, and plenty of songs loop 1 or 2 patterns at the end, but few loop a
mid-sized section like this. It's really well-done and intelligent.
Download this. Please. You need this song.
/----------------------------------------------------\
)------------------------========[ JuiCe ]========------------------------(
\----------------------------------------------------/
Some ethereal atmospheric sweeping effects open up this tune, and they will
catch the listener's interest for sure. Then there is a somewhat oddly
chosen voice sample saying "After this, there's no turning back"--and the
song kicks in.
It is a Jarresque demo-style song. When I say 'Jarre' I don't mean the
early stuff, or the newly released Oxygene 7-13, it sounds more like his
work in between. A pulsing electronic bassline and a tight beat provide
backing for straightforward string-chord harmonies, and simplistic but very
catchy synth melodies.
The playback time is a whopping 7:42, and this got me worried, since most
mods of this style become boring and repetitive somewhere around the 2
minute mark, but Hollywood manages to keep the interest by interchanging
two faster, tighter sections with two slower, more relaxed sections in an
ABAB fashion. And even in the sections themselves, there are subtle, and
not so subtle variations to keep things moving.
This is surely one of better examples of this type of music, well-inspired
and skillfully executed. The only down points are the somewhat weak
samples, and the transitions between the different parts, which could use
some more polish. Nevertheless, if you're into this kind of stuff, this
one is a definite must for your collection.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
An old-school piece of demo-electro-technobeat music. It has all those
classically distinctive marks to prove it, like chiptune-esque drums, the
usual cute-platform-game lead tooting with echoes, and just the right
vibrato to make it sound slightly drunk. But there is also in this tune a
more interesting side, some standard trancevibes and a spacey intro, which
raises this from a bland 50 rating to something a little higher. Overall
it is a good tune. It's simply just not a great one. The themes are too
uninspiring and common for that, although I must admit that some parts are
hugely enjoyable.
Without falling into sampling tunecuts, a 4 channel song can't be much
more fullfeatured than this, and the skill of tracking is not to be
disregarded. Samples are clean and fit quite well into the image, and
when put all together, considering artistic and technical judgment, I'd
give it a mild recommendation, but nothing more.
/----------------------------------------------------\
)-----------------------========[ Quasar ]========------------------------(
\----------------------------------------------------/
Half expecting to see a mad scientist's laboratory complete with bubbling
vials and arching electrical bolts, I am quickly shocked back into reality
with an entirely gratuitous, and wholly unnecessary, vocal. The module
then launches into a fast ethereal melody with a decidedly breakneck beat.
A couple of minutes into the module, the tempo changes and a slower,
softer tempo emerges and struggles for another minute before transitioning
again into the same, relentless, monotonous beat. At this point, the
module is lost to me and the File:Delete button is only a click away.
After all, only more of the same is to follow. The module has clear
samples and decent technical orchestration, but is hopelessly limited by
its four channels. The composer relies heavily on one main sequence and
varies little from it throughout the song, presenting the listener with
another monotonous and uninspired module.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
This song sounds, at the beginning, as though it is going to be some kind
of electronic piece. In a heartbeat this changes to sounding like a synth
piece with a very ambient background. This song is described in an
accompanying text file as being trance, but this doesn't sound like trance
to me; styles can vary so much, so who can be sure? Regardless, this song
sounds great! It is very smooth, aurally pleasing and appears to be well
thought out. The ambience in the background makes for some great
relaxation, while the synth makes a pleasant melody in the foreground.
The drum loop is consistently invariant with regular fills, but this is
negligible and not too noticeable. The samples used are of a high
quality, though there is a very small amount of white noise in a couple of
them, and they seem to match very well with this song. Overall, this is a
great song that should not be missed.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
A good atmospheric start leads into a neat little techno toon that
rattles along well, in a classic MOD feel. As such this is essentially
synth driven with some quite interesting leads wandering here and there,
where it finally falls down is in a slow middle section that just didn't
cut it for me, and I felt there was a huge drop in energy. Once it picks
up again, you find yourself nodding away. Towards the end the track
takes another slow turn which leads into some very familiar territory - a
land where many "classic" MOD tracks come from....
This track was made in 1995 but could have been made in 1992, meant in
the best possible way. Good, discreet coding, well thought out
loops...things that've gotta make it at least worth a listen.
/----------------------------------------------------\
)------------------------========[ Klaws ]========------------------------(
\----------------------------------------------------/
This song was previously recommended to me by my friend Kismet, saying
that this song has probably done the best job (at least with the least
amount of presampled loops) of overcoming the 4-channel barrier.
Basically, it has three parts, of which the first two are oldschool
Amiga/demotune style, and the last part is more laidback and mellow. Sorta
like some of Lizardking's stuff. At one point he uses an industrial
pounding in two (identical) patterns, which is somewhat disorienting, as
well as too fleeting.
/----------------------------------------------------\
)----------------------========[ Zaigamor ]========-----------------------(
\----------------------------------------------------/
This is a very basic oldschool demo tune. Some descriptive words would
be: simple, nice, long, repetitive. There's just nothing special about
it. The samples are very average, the composition isn't outstanding,
technically it's pretty basic, and it certainly isn't original. There is
one nice little recurring melody, but that's about it.
A pretty pointless track, really. You can find tons of other demotunes
that are worth downloading and listening. This one isn't one of them.
/----------------------------------------------------\
)----------------------========[ Parallax ]========-----------------------(
\----------------------------------------------------/
Remember what KLF (now Kosmic) started with? This song is not really
different from what they did back then. It sounds like a techno song at
the beginning, but at a point not far into the song, some strings come in
and try to drag a tune out of it. In 1992, it might have been good, but
not in late 1995 when the music scene had a selection of respectable music
styles.
-----================================================================-----
"